A memory game of Sephora products and aesthetics greeted customers for this promotion. Fastest reigned supreme on the scoreboard with their Beauty Insider nickname.
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This year I pitched a full-screen parallax scrolling game for the season Sephora promotion. Users would drop a ping pong ball to randomly bounce down the screen, passing Sephora branding assets in the foreground and background, to finally land in a slot awarding them one of eight prizes.
I was hired by Reciprocity Labs Inc. to create the initial designs and front-end for Google’s GRC* application. Once complete, the application will be an open-source offering to help global business. The development team was given permission to work outside of Google’s Kennedy style, allowing us to create a new and unique platform, but with consistently styled widgets. While the initial push didn’t incorporate how items would be viewed on non-desktop devices, I monitored and managed those elements requiring responsive design.
*GRC is the umbrella term covering an organization’s approach across these three areas. Being closely related concerns, governance, risk and compliance activities are increasingly being integrated and aligned to some extent in order to avoid conflicts, wasteful overlaps and gaps. While interpreted differently in various organizations, GRC typically encompasses activities such as corporate governance, enterprise risk management (ERM) and corporate … Read More »
An interactive roulette wheel for Sephora’s Holiday Promotion; the most successful projects are fun to play with when all the work is done!
Fight back the invasives and the Corrupticorn’s friends and win back your home!!
A new rogue-like game by Render Dragon and Endless Fluff.
I created the UI and all art assets for Destination Himalaya’s iOS application.
I created an World of Warcraft battleground tool for the iOS to help players know when to login. By setting their realm, a player was able to see a countdown to the next ‘Wintergrasp’ battle.