An interactive roulette wheel for Sephora’s Holiday Promotion; the most successful projects are fun to play with when all the work is done!
A handful of concept art illustrations. The bulk of them are for game concepts explored by RenderDragon games.
This was a fun interactive grid that allowed you to zoom and expose different pieces I had created. However, it was designed and programmed with Adobe Flash and is now unsafe/obsolete. Meh.
Cocktails Under the Canopy : a benefit for LEAF!
I just finished designing and programming a site for Current TV: Scion Current Covers. This replaces last year’s Urban Mobility as a conversation area for technology, science, and industry – all brought to you by The New Scion iQ! The main focus currently are the TEDTalks.
Fight back the invasives and the Corrupticorn’s friends and win back your home!!
A new rogue-like game by Render Dragon and Endless Fluff.
I created the UI and all art assets for Destination Himalaya’s iOS application.
I created an World of Warcraft battleground tool for the iOS to help players know when to login. By setting their realm, a player was able to see a countdown to the next ‘Wintergrasp’ battle.
Well, they say you should never get a tattoo of a person’s name. These wise empty canvas philosophers can go to hell! On the 3rd week anniversary of my daughter’s birth I got “Lila” tattoo’d on my forearm!
Obviously, I had to design it myself. It also had to match the only other tattoo I have on my other forearm.
The other tattoo is for a design shop I opened in the mid 90s. The amount of work from the word-of-mouth advertising I was getting was threatening to drown me. So I teamed up with John Hills, hired two designers, and got everyone to work. We set up agreements with multiple Advertising Agencies to do their web work. Outside that, we got a lot of interesting kiosk/touchscreen work. The tattoo is our design shop’s logo. The shop was called Element 23 since … Read More »
I have done a lot of 3D work across a huge list of platforms and always enjoy those days where tweaking parameters and slaving renders out is your entire focus. This weekend I played with a bunch of new, mostly free, products!
I was initially trained on (And usually fall back on) Autodesk’s 3DSMax but I found this offer too good to ignore. Daz, in a push probably to get more people using it, released their flagship products for free! From there I had to export and try Blender’s renderer and new features.
I don’t know how long Daz will be offering their products for free, so I suggest grabbing them Now!.
The last time I ran DAZ it couldn’t compare to Poser (although their content did). Now, with Daz’s genesis models and morphs I believe it surpasses it. A large part … Read More »