Welcome to Joseph Van Geffen's Portfolio & Journal

Mobile


Sephora : Memory Match

Posted on February 15th, by Joseph Van Geffen in Design, Development, Mobile, Portfolio. Comments Off on Sephora : Memory Match

A memory game of Sephora products and aesthetics greeted customers for this promotion. Fastest reigned supreme on the scoreboard with their Beauty Insider nickname.



Protected: Re-design of Spark Pay for Capital One

Posted on February 15th, by Joseph Van Geffen in Design, Interactive, Mobile, Portfolio. Comments Off on Protected: Re-design of Spark Pay for Capital One

There is no excerpt because this is a protected post.



Sephora : BeautyFall in Parallax

Posted on December 18th, by Joseph Van Geffen in Design, Development, Mobile, Portfolio. Comments Off on Sephora : BeautyFall in Parallax

This year I pitched a full-screen parallax scrolling game for the season Sephora promotion. Users would drop a ping pong ball to randomly bounce down the screen, passing Sephora branding assets in the foreground and background, to finally land in a slot awarding them one of eight prizes.



Derfwood

Posted on March 19th, by Joseph Van Geffen in Design, Mobile, Portfolio. Comments Off on Derfwood

Fight back the invasives and the Corrupticorn’s friends and win back your home!!

A new rogue-like game by Render Dragon and Endless Fluff.



Destination Himalaya

Posted on March 19th, by Joseph Van Geffen in Design, Development, Interactive, Mobile, Portfolio. Comments Off on Destination Himalaya

I created the UI and all art assets for Destination Himalaya’s iOS application.



iWintergrasp for iPhone & iPad

Posted on March 19th, by Joseph Van Geffen in Design, Development, Interactive, Mobile, Portfolio. Comments Off on iWintergrasp for iPhone & iPad

I created an World of Warcraft battleground tool for the iOS to help players know when to login. By setting their realm, a player was able to see a countdown to the next ‘Wintergrasp’ battle.